3D Prints August 2026

August 31, 2026 8:15 pm

We have some rollarms for our Lovesac sactionals which have the odd annoyance of being round–so you can’t set a drink on them without risking it toppling over. Lovesac does sell some “coasters” for them $50 (when on sale), but that’s a bit much for a mild convenience factor. I thought this was a great opportunity for some 3D-printing. I checked for existing models and found many for the regular flat sides, which have nearly as much need for a coaster, but for which designing one is significantly simpler. So it was up to me to provide for the world.

A few rounds of doing test prints (just a sliver of the design, not the whole thing) and tweaking and I’m quite happy with the result. I designed it once in SolveSpace (the design application with which I’m most comfortable), but I really wanted all the edges to be rounded (no sharp corners!). SolveSpace doesn’t handle that very conveniently, but Dune 3D does and I’ve been meaning to give it a try. So, knowing what my end goal looked like I designed it again in Dune 3D and added all the edge rounding.

I’m quite happy with the result. It’s snug and feels secure. I printed it using 3% gyroid infill, but with 6% infill throughout the thin section at the top to provide additional strength since that area is going to receive the most force and provide the snugness by resisting flexing. That may not have been necessary, I don’t know, but it doesn’t add much extra filament. With the rounded corners you’ll want to use adaptive layer heights to help them come out cleanly. All these settings are included in the Bambu Studio 3mf file.

Total cost for the final print was about $4.50. The 3 test prints were about $0.30 a piece.

Note: the Dune 3D does not include the reference image I had loaded, so it will warn that the image file can’t be found. Shouldn’t affect the model itself.

Games August 2026

7:46 pm

Played a couple games of Mystic Vale at the board game meetup. Lost both, but it was still fun.

My campaign-games group finished our campaign of Kinfire Chronicles: Night’s Fall with a pair of victories on the final two quests (14 and 15). We defeated the guardian of the holy vault, recovered the tome containing the secrets of kinfire, then climbed the enemy colossus and struck it down before it could destroy the Great Lighthouse of Din’Lux. It was fun. The game is definitely easier with four players than with two and we had some really good complementary decks giving us some nice, high-damage combos.

We’ll be playing Earthborne Rangers next.

Books August 2026

7:29 pm

Driving Honda by Jeffrey Rothfeder

An interesting look inside the history and guiding philosophies of the Honda conglomerate.

For some reason, the author spends the final chapter on an only-tangentially-related diatribe on national manufacturing policy.

Blackett’s War by Stephen Budiansky

A look at the inception of what came to be known as “operations research.” Effectively, the intentional application of scientific principles to processes and decision making–specifically in the context of World War II.

When your merchant ships are being sunk by U-boats, should you group them into convoys or send them alone? Should you use your airplanes to bomb factories or submarines? To get your troops fed faster, should you build another mess hall or reorganize the one you have?

The Admirals by Walter R. Borneman

A group biography of the only five-star Fleet Admirals in U.S. history (thus far). After their backgrounds and early careers we then get a high-level history of WWII in the Pacific theater.

Implicitly covers the transition in naval theory from great fleet-on-fleet engagements won by battleships to standoff battles via carrier groups and projected air power.