Did a fair bit of game playing in August.
Played Heat a couple of times. One loss, one win. I’m enjoying this game much more than I expected to. It’s pretty straightforward to play and there’s no adversarial interactions, but the competitiveness pushes me to play more aggressively than I normally do in games.
I got tagged in to Apiary take over for someone two-thirds through a game at the board-game group. I did not win. It was not what I was expecting from the few times I’ve seen it go by on the Internet. It’s not about being a beekeeper. It is about a far-flung future where bees have evolved sentience and you need to manage a bee spaceship to out-compete the other bee species. I’d play again to at least get the full experience.
Jess and I played Quest 19 of Kinfire Chronicles: Night’s Fall and got drubbed by a dragon. We limped back to town to lick our wounds.
Later we played Quest 9 which went far more successfully. We caught and defeated an illicit arms dealer as the mystery of his customer network deepens.
Played a game of The Guild of Merchant Explorers at a board-game group. I lost.
Got two of my crowdfunding games this month. The first to arrive was Defenders of the Wild. Which in my head is “Everdell goes to war.” You play cooperatively as a confederacy of woodland creatures defending their homes from marauding machines. Played at the board game group with experiences gamers–we lost. And what’s more is none of us had a clear idea what a winning strategy looks like. We were really close to winning at one point though. Need to give it a few more goes to see if I can “figure it out.”
The other crowdfunding game that was delivered in August was Peacemakers: Horrors of War. This one, in my head, is “Everdell tries to stop a war.” You play cooperatively as a team of woodland creatures trying to stop battling tribes from destroying each other. It’s a very unusual game. Your ability to influence things is subtle. You’re looking for opportunities to nudge events just a little in one direction or another in order to create conditions for the warring factions to negotiate a peace.
I played the first scenario two handed (two players, but only me playing) and was able to eek out a victory and get the ocelots and macaws to stop fighting.
The family continued our time-traveling adventure in Escape the Crate: Escape from Sherwood Forest. We successfully completed both chapters and rescued Robin Hood and Little John from the sheriff’s jail.
Before Peacemakers: Horrors of War the publisher released another game Lands of Galzyr which takes place in the same universe. This is a purely story-telling game however. You take on the role of one of 4 woodland creatures making your way through the world. You have a personal quest you’re embarking on but can engage in any number of side quests and narrative vignettes along the way. It’s not a game you win or lose–it’s a game you experience for the joy of the journey.
We played through one session as a family, but with 4 players I think it moves a bit too slowly. I think it would be significantly more enjoyable for everyone to play with no more than 3–and preferably just 2–players.
And finally, on the last day of the month, we played Ex Libris with friends. Jess won again, as usual.