
Storyfold: Wildwoods is one of the last games I’ve crowdfunded that I was waiting to be delivered. A solo (or loosely co-op) game built around a narrative. It sounded intriguing. To my dismay, however, the gameplay is built around an arbitrary restriction on how many turns you can take before you lose each scenario. I typically dislike that mechanic. It makes the game into an optimization puzzle–which can be fine if actions are fully under your control, but when success or failure is probabilistic you create a game system where perfect play can still mean you lose. Which is stupid. And a couple turns of poor dice rolls means you can end up in a situation from which it is impossible to recover. Which is stupid.
I played through the prologue twice (which guides your turn and dictates your successful dice rolls) and then played chapter 1 twice. The first time I was defeated and the second time I fudged the rules a little to accommodate a couple turns of bad dice rolls to make it more fun and less annoying.

Played a round of Hardback at the meetup and won. Played another round at home and Jess won by a point.

Played Ruins again at the meetup. I lost.