2023 Trip: Part 1 – Universal Studios Hollywood

August 15, 2023 5:17 pm

Our big trip this summer started on July 24 when we drove down to Hollywood. Once we got to the hotel the girls went swimming for a bit and then we walked to Universal Studios City Walk, ate dinner at Johnny Rockets, and then had fancy dessert from the Chocolate Emporium.

The food at Johnny Rockets was pretty good. The fancy milkshakes from the Chocolate Emporium looked pretty cool, but weren’t worth the price (unless your primary goal is to post cool-looking pictures on social media).

On Tuesday, we got up bright and early and walked to Universal Studios at opening. We walked directly back to Super Nintendo World and got in line for the Mario Kart ride. Although this was where 75% of the people entering the park were going we managed to get in pretty quick and line “only” took 90 minutes.

The final section of the line had a ton of really cool stuff to look at, but for whatever reason we had to basically power walk through it all and barely got to see it. It would have been way more interesting to spend the 90 minutes wrapped back and forth in that space instead of the lightly-decorated areas we were in.

The ride was fun and everyone enjoyed it. You put on the Mario “hat” and when you get in the kart you connect an augmented-reality visor to it which overlays game entities during the ride. The idea is that you’re in an actual Mario Kart race against Bowser’s minions and you to have throw shells at the other team to earn points.

However, the instructions didn’t indicate that aiming your shells is done based on where your visor is pointing and if you don’t figure that out it will seem entirely random. The whole thing does feel a bit chaotic, but I guess they matched the feel of Mario Kart 8 which has a more chaotic feeling than the earlier entries in the franchise.

Super Nintendo World was crazy packed by the time we got off the ride so we decided to head back up to the upper park and visit Hogwarts for lunch.

We had the family feast at the Three Broomsticks, which was far more food than we needed, but we actually made an appreciable dent in it. It was pretty decent. We had a couple of frozen butterbeers with lunch.

By this point it was miserably hot (high of 98F) with a Heat Advisory in effect. The line for Harry Potter and the Forbidden Journey was advertised as 90 minutes, so we went and got in line. More than 2.5 hours later we finally got on the ride. So much of the line was outside and the final section before entering the castle proper is in the greenhouse-themed area (which took ~1 hours itself). By that point we had to already put our water in a locker. It was miserable. I’m amazed we didn’t see anyone pass out. I’m also quite annoyed that the worker standing in that section is apparently explicitly trained not to tell people how long the wait is (everyone was asking). Had they told us that it was still another hour from that point we probably would have bailed.

Anyway, we went through the air-conditioned castle areas and finally got on the ride. Great. Here we go. After 45 seconds the ride shut off and left us staring at a blank screen for about 7 minutes (while, I presume, the whole system rebooted or something). Heather about lost her mind, but we did survive. The ride finally started back up and Heather about lost her mind again because of the intensity of the ride. It took her about an hour to calm back down afterwords (Corinne was fine).

As we got off the ride we were given 2, 6-person, one-time-use Express Line passes for the inconvenience of the ride stopping. Heather needed to calm down so Corinne and I went back to the lower park to ride the Jurassic World log flume ride. I believe the regular line was advertised as 2 hours at that point. With the Express Line we were off the ride and walking out the gift shop in 20 minutes.

Then we went back to the upper park to ride the Secret Life of Pets ride as something extremely chill for Heather to enjoy. This ride has a virtual line (via the Universal Studios app) so had we intended to do it originally we could have done it without a line, but the Express Line got us through in about 30 minutes.

By that point we were all super tired and hot. We’d been in the park for about 12 hours and, yes, did 4 rides. 2 of which wouldn’t have happened without the free Express Line passes. My conclusion is don’t bother going unless you’re willing to pay the extra $100 per person for the Express Line. With it you could ride every ride and probably be done before lunch. Without you will spend the entire day standing in lines.

We headed back to the City Walk and had dinner at VIVO Italian Kitchen and dessert at the Crêpe Café. Then I walked back to the hotel to get the van and pick up Jess and the girls and we drove out to the eastern edge of the LA metroplex to our next hotel in order to avoid some of the morning traffic the next day as we headed east.

Easter 2023

April 10, 2023 7:04 pm

After a long, wet, and cool winter Spring finally decided to show up. Our foxglove and wisteria are doing quite well at the moment.

I spent Saturday cleaning up the outside of the house. Finally got the backyard cleaned up from all the windstorms we’ve been having. It was quite a mess, but now it actually looks alright.

I planted pumpkins and wildflowers in the planter box. The pumpkins have sprouted, maybe we’ll actually get one to grow this year.

I planted an elderberry tree last year, which then got fried by a heatwave. I figured it was gone, but it’s trying to regrow from the roots now, so it may yet survive.

We dyed Easter eggs on Saturday evening and the Easter Bunny stopped by on Sunday morning. Then we made cake pops, because why not?

This little critter was hanging out on one of our heavenly bamboo plants:

Christmas 2022 Board Game Roundup

January 8, 2023 7:47 pm

We got a bunch of board games for Christmas this year. Here’s my quick rundown and roundup of the games. I’ll give each game my own, personal, first-impression rating and an inferred rating from Heather and Corinne based on my interpretation of how much they enjoyed the game.

Exploding Kittens (2015)

Kyle’s Rating: 2/5 (simple and highly random)
Girls’ Rating: 5/5 (silliness, and EXPLODING KITTENS!)

Fairly simple competitive, player-elimination card game. Every turn you draw a card from the deck, if it’s an exploding kitten, you’re out. Last player unexploded wins. You have a hand of cards which allows you to modify the game flow and potentially defuse a kitten. It’s short, it’s easy, the instructions are clear. The girls like it. We played it several times inside the air fort. The girls played it with friends that came over and taught it without assistance.

Happy Little Dinosaurs (2021)

Kyle’s Rating: 1/5 (terrible instructions, probably higher rated if taught by someone else so you don’t have to deal with the instructions)
Girls’ Rating: 3/5 (cute and a bit silly)

You’re a stressed out dinosaur trying to survive the ongoing apocalypse around you. You’ll face various calamities and do your best to stay alive. This is also a competitive, player-elimination card game, but slightly more involved than Exploding Kittens. You have a hand of cards that may enable you to better survive (or throw your fellow dinosaurs under the proverbial bus). Be the last dinosaur alive to win (or be first to escape the apocalypse by moving to the end of the track).

The game is pretty straightforward, and the artwork is adorable, but the instructions are absolutely abysmal. Some of the worst I’ve ever seen. I think the clearest way to describe their failure is that they seem to describe the game from a detached observers view–like an anthropologist describing what’s happening but not understanding why its happening. So when you read them you can understand the “appearance” of the game, but not any of the motivation for why you’re doing things. Once you get past that, the rules are actually quite simple.

Perhaps it was the pain suffered from attempting to decipher the instructions, but we were not particularly impressed with this one after a few play-throughs.

Camel Up (2nd edition, 2018)

Kyle’s Rating: 4/5 (clear rules, analyzing probabilities provides some depth)
Girls’ Rating: 4/5 (wacky camels and light hearted)

You’re in Egypt gambling on the camel races, but this race is a little….different. The camels climb on top of each other and move in stacks and a couple of camels are running the wrong way around the track.

The instructions are well written and easy to follow to get set up and playing. You take turns either making bets or moving the camels (by dropping a die out of the pyramid). Once the race is over the player with the most money wins. I think Jess is a little annoyed playing with me since I’m able to analyze the probabilities fairly readily and made good bets. The girls have liked it and Corinne, after insisting she didn’t want to play, loves it.

It’s silly, a bit whacky, very much non-serious, and fairly quick to play.

Paint the Roses (2022)

Kyle’s Rating: 4/5 (going to especially appeal to logic players)
Girls Rating: n/a (haven’t played with the girls yet)

You’re gardeners for the capricious and violent Queen of Hearts. She’s given each of you different instructions on how she wants her garden arranged. You must work together and use deductive reasoning to figure out what the Queen has commanded your fellow gardeners to do while they do the same for you. Keep up with the ever-changing whims of the Queen or it’ll be “Off with your head!”

You place new plants in the garden to communicate to the other players what instructions you’ve been given and/or learn about what instructions they’ve been given. We lost on the very last turn when the Queen caught us and chopped our head off.

Very nice artwork with detailed figurines for the Queen, the gardeners, and the White Rabbit.

Jurassic Park: Danger! (2018)

Kyle’s Rating: 3/5 (dinosaurs are too smart, should be hobbled somehow)
Girls’ Rating: 3/5

Jurassic Park is frightening in the dark
All the dinosaurs are running wild
Someone shut the fence off in the rain

One player controls the dinosaurs, hunting down the humans on Isla Nublar for sport. The other players are those humans desperately trying to get the park operating well enough to call for help and escape.

I played the dinosaurs and I think the biggest flaw in this game is that the dinosaurs are too smart. Since the dinosaurs know the objectives of the humans they can make strategic decisions to deny access to key parts of the board. This seems to be required to keep the game balanced as designed, but it also means the dinosaurs are unnatural and it takes away from the atmosphere.

I’m thinking about playing around with rule modifications to force the dinosaurs to make more “mistakes” and feel more natural to the humans. Even something as simple as “roll a die to determine which of your 3 cards you use this turn” would help.

I like the theme and board design should make for good replayability.

My Little Pony: Adventures in Equestria (2022)

Kyle’s Rating: 3/5 (mechanics feel a little clunky)
Girls’ Rating: n/a (haven’t played through a complete game with them yet)

There’s trouble in Ponyville and you need the magic of friendship to set things right. In this cooperative game you’ll play as one of Pinkie Pie, Rarity, Twilight Sparkle, Applejack, Rainbow Dash, or Fluttershy and work to acquire the necessary resources to clear some hurdles and complete the final challenge.

I think this game struggles a bit on what it’s trying to be. It bills itself as a deck-builder, but you don’t have time to do as much deck building as in most other deck-builder games. There’s a strict time pressure (not wall-clock time, but per-turn events) pushing you towards defeat. The result is that you don’t have a lot of time to build-up your deck–if you try you’ll lose. Instead you need to use a fairly aggressive play style to stay on top of things to win, which isn’t my preference. I usually play more casually, but you will definitely lose this game if you do that.

There’s a somewhat awkward “move” mechanic in the game where you need to expend resources to move your standee from one place to another. I feel like this could have been dropped entirely without losing anything related to the core game mechanic.

The Night Cage (2021)

Kyle’s Rating: 5/5 (unique mechanics and well executed theme)
Girls’ Rating: 3/5 (felt maybe a little too creepy)

You awake in an endless labyrinth with nothing but a flickering candle to light your way. Working with the other prisoners you must find a key for each person, find a gate, and meet there to use your keys to unlock the gate and escape. But beware, only the light of your candle keeps these walls stable. Any time a passage is not being illuminated by a candle it disappears and will change when next seen.

I heard about this game while looking for good Halloweeny games to play. I bought Horrified last October and put this on the wish list. Horrified is campy and light-hearted. The Night Cage is dark and creepy.

The constantly evolving board is well executed. And the candle theme is effectively integrated throughout the game. A little out of place in early January, but I look forward to playing it in October. The instructions are well written and the turn actions are clear. There’s also an “advanced” game mode which we haven’t tried.

Wingspan (2019)

Kyle’s Rating: 5/5 (super chill, beautiful artwork, clear mechanics)
Girls’ Rating: 5/5

Develop an ecosystem to support a variety of birds in your wildlife preserve. Manage food, eggs, and space to grow your population.

Players earn points for the different types of birds, number of eggs, and other specific goals. The player with the most points at the end of 4 stages wins. There’s a lot going on, but the core game loop is easy enough. The complexity comes from how the base mechanics interact with each other as you try to expand your preserve.

I always find simple mechanics that combine to produce emergent complexity to be very satisfying. Too many games add complications to make a game seem more complex, but if not executed well it feels clunky (I think that describes My Little Pony, above).

Jess learned how to play and taught this one to the rest of us, so I can’t comment on the instructions directly, but it also came with a learning tool in which it tells each player exactly what to do for their first 4 rounds to help you figure out what’s happening. That feature was very nice. By the end of your 4th turn you have at least a vague idea of why you’d take each of the actions available to you and you’re ready to fly solo.

The artwork is beautiful and the gameplay is very chill. Ostensibly you’re playing against each other, but you’re mainly just doing your own little thing collecting birds and reaching goals and then you compare scores at the end (though you could be aggressive about monitoring what everyone is doing and work to hinder them).

Splendor (2014)

Kyle’s Rating: 4/5 (logical analysis and engine building, but also fairly shallow)
Girls’ Rating: 3/5

You’re a renaissance-era aristocrat looking to expand your influence and power. Acquire resources and grow your empire while gaining the attention and loyalty of local nobles.

This game feels like what you’d get if you boiled down 7 Wonders to a single core mechanic: Acquire low-level resources which will enable you to acquire higher-level resources until you’ve accumulated enough points to win. Conversely, 7 Wonders would be what you get if you built on this core mechanic to produce more depth and (somewhat counter-intuitively) speed up the game.

Jess also took on learning this one. It seemed to go well, the rules are straight-forward (since it’s built around a single mechanic). Easy to learn, easy to play. I always enjoy a game where you get to watch your power build and the engine-building in this scratched that itch well.

There are several expansions that, presumably, increase the depth and complexity.

Christmas 2022

December 30, 2022 1:23 pm

Christmas was on a Sunday and school / work ran through the Thursday before. So we kind of ran into the day. School and work, school and work, then Friday, Saturday–boom–Christmas.

I spent almost the entirety of lead up baking. On the 23rd I made a bûche de Noël using the same recipe as my birthday cake (chocolate cake, vanilla instant-mousse filling, and chocolate buttercream frosting). It’s not the traditional French recipe in any form, but it tastes better. I wasn’t sure if the cake recipe would take to being rolled, but it worked well enough. I used a half recipe and baked it in a parchment-paper lined baking sheet. I messed up right at the end of preparing the cake and added a full amount of boiling water, but I also messed up and cooked it for the usual length of time. Thankfully those two mistakes seemed to cancel each other out and it came out fine.

On Christmas Eve I spent the day baking fresh baguettes to eat with fondue, and rolls for dinner the next day. I also worked with the girls to make sugar cookies using dough I had prepared the day before. Jess baked a chocolate fudge pie.

The evening rolled in and we ate our now-traditional cheese fondue with a variety of dippings: fresh baguette (so good), vegetables, apples, & crackers. The recipe Jess came up with this year was, by far, the best yet and will likely become the go-to recipe in the future.

Then we each read a story in the living room in front of the faux-fire. I read The Polar Express, Corinne read a booklet Heather wrote last year, titled Christmas Is, about what kinds of things makes Christmas feel special to her (which includes: picking out a special tree, decorating the house, the Christmas chain countdown, driving around town to look at lights, and reading a Christmas Eve story [among others]), Heather read Winter Candle, and Jess read The Night Before Christmas. The cats joined us for the stories and Phoenix even let me get a picture.

The girls each opened presents from each other (novelty socks and slippers!) before leaving out egg nog and cookies and heading to bed. And eventually the house was calm and quiet and the Christmas Magic happened.

Christmas morning started in the dark with Heather waking us up to say she didn’t feel well and had a headache. Then waking us up again a bit later to reiterate not feeling well and then she threw up. So it was a rough start. By that point everyone was up and moving and she felt much better after throwing up. We’d chalk it up to over excitement, but she also had a fever, which seem harder to fit into that narrative.

Anyway, she was feeling better so we got the show on the road at about 6:45am.